Originally posted by grzegorz77:VR games have much greater requirements than flat.įrom what I remember, if you're missing a cpu, everything starts to fly apart. Thank you in advance and have a wonderful day. If anyone has any tips for fixing these issues they would be more than welcome. I intend to tinker with it a bit to see if I can get things to work better, but at this point it's not really something I would recommend others try - I'm hoping that will change, however. Either way, it's kind of broken and that is sad because this game has amazing potential for VR wonderment. It would seem the developers have either given up on trying to make VR a quality experience, or they literally don't know why to fix it. The fact that when I tried to Google solutions to some of my issues, only to find people from 3 and 4 years ago complaining about the same thing, is not reassuring either. It seems unpolished and unfinished, and suffers from way too many visual issues and experience-reducing problems. I was very disappointed with the experience. There are more, I am sure, but this is what comes immediately to mind. Sometimes textures will be low-poly LODs until the player is right up on them. I mean WAY worse than it is in the regular game. The PDA is WAY too close your face and suffers from the weird aliasing I mentioned a moment ago. This creates an immersion breaking issue and/or creates a messy, immersion breaking view of the game world. It moves around with your line of sight, instead of existing in a forward area in respect to the direction you are facing (or being docked to the vehicle screen when in the Seamoth, etc.). The HUD is very intrusive, as well, especially when inside a vehicle. Is there some reason for this? Why are there no graphics settings available to address these issue? Is it a hardware problem? Whatever it is it really hurt my experience in this regard. However- Now, today I managed to build the Seamoth for the first time and on entering it, I am not able to look around in it, when I turn my head I am just seeing the 360 degree interior of the vessel which is incredibly useless and I have not found a way to steer it properly thanks to this problem.I was really looking forward to trying this in VR, only to find out that the experience is far worse than anticipated.įirst off, the graphics quality seems to be significantly reduced for objects at a distance compared to the regular game, with lots of aliasing and artifacting that is very immersion breaking and unappealing. This hasn't been a problem as I have always been able too look around by physically turning around my head which correspondingly looks in that direction in game, this made it feel more immersive as well. While the left thumbstick is used to move about, I have not been able to use the right stick to look around as it should be able to according to the controller binding in the Options screen. Everything has worked fine using the controllers and I seem to be able to do everything I need, except I have to use the ESC button on the keyboard in order to access the menu where you Save and Quit and I had to push F to Self Scan. Yes, I bought it on Steam and I've been playing Subnautica on my Oculus Quest 1 wirelessly through Virtual Desktop using the Oculus Touch controllers that came with it these last couple of days and I must say it is an amazing experience once you rebind some of the keys. You're in for a world of fun with Subnautica VR!
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