![]() Skeletron initially gives access to the Dungeon, which is technically optional.Several bosses are particularly significant for game progression: The items gained from the boss fight/event will again improve the player's equipment, but will also present a new challenge, such as access to a new area, or new enemies in a previously explored area.Once a player has defeated each boss or event for the first time, it can later be re-summoned for more drops, thus becoming a potential resource.New NPCs may appear, and existing NPCs can sell new items.Defeating the boss or event provides still more equipment and materials.Each new boss and event provides a uniquely-challenging fight. a boss fight, with occasional events for variety. The player uses these to upgrade their equipment, until they are ready for.The environment will also offer new items, including local chests with rare items and even new ores in some occasions. This area offers new dangers, especially new enemies, but those enemies also drop new resources. The player explores a new (or changed) section of the world.The game progression presents a cyclic pattern: Terraria is a sandbox game, but that does not mean it is without structure or change. For details about strategies for each specific boss fight and/or event, see their respective guides. For a more detailed and graphics-heavy guide, see the Walkthrough Guide. Some tips will represent opportunities for "sequence breaking", by gaining equipment slightly in advance of the "usual" timing. It will give tips for control of the transitions in the game, and note key items to craft or find (beyond the next tier of weapons and armor). This page summarizes the game progression. The icon of the Hearty Meal buff is the same as that of Life Drain.For a simple graphical summary, see Guide:Game progression graph.The Life Drain always knocks enemies to the right, regardless of player position.The Life Drain may be a reference to the Life Leech weapon from the 1997 first-person shooter video game Blood, as it bears a similar appearance and also works by draining life in a similar fashion.Since it is not a direct healing effect, Moon Lord's Moon Bite debuff will not interfere with it in any way.While the player must aim at an area within their line of sight, the Life Drain can still damage enemies through walls as long as they are still in the area.It does affect Target Dummies as if they were normal enemies, allowing players to heal more quickly after respawning without needing to pay the Nurse.This does indeed work against The Destroyer, though due to the boss and its probes being immune to all debuffs, Life Drain will not increase the player's life regeneration. This is a useful weapon against worm-type enemies since it counts each segment as an individual target.The Celestial Magnet and its upgrades and the Treasure Magnet help this even further as they increase the radius in which stars can be picked up, allowing continuous usage of the Life Drain as long as enemies drop stars or near a star statue on a timer. The Life Drain has one core advantage over the Vampire Knives, and that is that the radius of damage that can be dealt is unaffected by single block walls, so keeping a type of box of blocks around the player or standing near a wall/door that has enemies on the other side will assure the enemies die easily if swarmed. Both weapons are, however, very thematically similar, being based around stealing health and focused around the Crimson biome. This weapon instead applies a life regeneration buff while enemies are being damaged which increases in power for every two additional enemies within its effect, but provides slower healing than the Vampire Knives. The Life Drain employs a significantly different mechanic from the Vampire Knives, which actually heal the user based on damage dealt.It is not as effective against single enemies but it is a very effective weapon for crowd control, especially against the Goblin and Pirate invasions.Despite not using Mana, using the life drain whilst not attacking an enemy doesn't allow the player to regenerate Mana. ![]() Its unique debuff can be applied to any enemy that is not immune to all debuffs.The weapon will consume mana even when it cannot damage anything. ![]()
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